Tuesday, 19 July 2011

todays sculpt..looks fairly generaic but i can personally see a slight improvement from the previous ones. T%His time I avoided using the smooth tool as this usually made my sculpts too rounded and used a different brush instead to build form..but of course, a long way to go...These faces are pure sculpts and I know I could get the form a lot quicker if i brought in a face from max but by doing it this way there is a lot more artistic freedom and also helps me to understand form, which reflects and reinforces my knowledge on 2d. The idea is to practice until I could get some sort believable face ( but mostly generic) if I learned how to consistently establish forms I could then start to model faces from photographs and this way I could push each sculpt towards a goal. The references I would use for this are film stars and well known figures, as this way it becomes easier to figure out mistakes.


  1. How about trying to learn sculpting by exploring low poly modelling in max - that way you'll start to get a feel for the major planes, angles and volumes and shapes of the head... this sculpt your doing here is so off-proportion it'll never be any good and its taking you ages to produce.

    Much better model low and fast and get the basic proportions and geometry spot on. Then later, when you are totally solid on the basic accurate shapes you can spend time uber modelling

    Focus your learning on what's most effective, not on stuff that takes forever from which you learn little.

    Does that make sense?

  2. yes SIR!!!! I agree and ye it is taking a lot of time and would never dream of attempting on term time.