Sunday, 30 September 2012


Gambit low poly - wip

Saturday, 29 September 2012






no its not me..is my uncle ..the old photo was like all ripped so i thought ill draw it before it was completely deteriorated. 

a colour study from film




Friday, 28 September 2012





started straight with colours this time

b/w thumb sketches

quick sketch

Thursday, 27 September 2012


another quick female full body - study

Wednesday, 26 September 2012


female torso study1 - practice rendering

Tuesday, 25 September 2012



something sketchy, i thought ill give warm and happy colours..for some reason sketches look blurry until u click to full screen

ACT - 6








1997 TRis

Jacque: Great start! Proportions look good.
Aside from a few tweaking of shapes (i’ll get into a little more depth later), things




1,936 Tris---( I had other stuff selected which was why the tris was higher in the previous update)


Jacque: Use the extra triangles to add another edge loop around the calf area, and maybe
define the inner groin a bit.
Sarankan: Thanks jacque yep I’ve added the extra loops and tried to define more blocky areas
and spent the remaining tris on areas like the calf/thigh, also tweaked some existing areas and
simplified the area underneath the groin for better deformation, hope it looks a little better.





better.
Jacque: Proportionally this seems pretty good. The definition of the Pectoral to the
Deltoid seems a bit dark and unnatural. Also your trapezius could use a little shape.




The top of the pec originates at the Collar Bone, and should be a relatively straight line that runs
to the acromion.
Moving down,


Moving down, the abdominals are a bit awkwardly shaped, particularly the top ones. Keep
in mind the actual shape of the abs, and how they are not so





The definitions in your forearms are getting lost. Someone with that much muscle definition in
the torso would very likely have much more defined forearms.














The major muscle shape I’m missing from the leg, is the m.rectus femoris.













What you have is a really good start. But consider looking to see if you can label each muscle in

a diagram on your model.
Del: Looks pretty good man. Jacque mentioned some good points. Try not to make guys
without any junk in between there legs, just throw on some underwear or something if you really
have to. Its unsettling to just see an empty smooth bit. lol

12/07/12

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I really enjoyed this task and was very helpful and I definitely recognised my strengths and weakness. Firstly, i learnt that I have to be more consistent with referencing the images. The texturing is slowly improving and I'm positive that it will improve in the following months.
The modelling aspects are also improving and doing a lot of low poly models for practice is significantly helping the cause. I just need to be more analytical with my models so I can keep everything consistent.

finally scanned in some of the stuff 

Monday, 24 September 2012



tonal study of a shot- mayakkam enna - 1hr- there's a lot of problems that need resolving but i wanted to keep it within the time limit


Friday, 21 September 2012



some quick sketching and rapid iterations

Sunday, 16 September 2012




some thumb sketches, which i might revisit:)

Friday, 14 September 2012


somewhere cold and monochromatic'ish

Thursday, 13 September 2012

Wednesday, 12 September 2012

ACT 4+5






few stuff from week 4/5 and the topology for the face is iffy, but everything is strictly low poly