Monday, 28 November 2011
Friday, 25 November 2011
I started this a while ago and like many I wanted to do a detailed illustration final..but it began to look very boring (mostly because everything looked too neat) and after some crits over at conceptart.org, one of the things someone suggested was that they liked the abstract nature of my sketches and the loseness in tradional work....so I wanted to try and recapture this in digital. The way I approached this was by blocking out the major areas using impasto brushes so eveything was initially opaque with no gradient, then I used some of then impressionist /artist oils brushes in corel to try and mimic a painterly look. i also customised and changed various settings to achieve it as corel has pretty good cutomisation settings and one of the more important settings to this method was the colour shift.
Wednesday, 23 November 2011
Tuesday, 22 November 2011
Wednesday, 16 November 2011
todays practice..could push it a bit more but i know the previous were generic sculpts but this time i used a fiends face for ref.(rob) will need to practice a lot more and ofcourse ive been modelling low poly heads too in 3ds max..and almost done up to 40 heads since september..and defintely getting likeness in my 3ds max models..but i now have to do the mortal engine projects and will have to sculpt especially for the higher poly mesh ..so want to practice sculpting with atlest 30+heads before i attempt my final one for the charcter..im also doing the same thing with torso and getting practice in but a lot slower as i havent done as many but will definately put some solid practice..and ofcourse also doing quick sketches around library and dsu to keep practicing observational skills....
update- got some crits for this and now realised some obvious mistakes will fix when I get their time.