Saturday, 30 July 2011
The character is near completion and this was a near finished render. I will get real-time renders done in udk,cry and marmoset since a ral time render is the final goal. My computer is insanely slow so the texturing took longer than expected (wish i had the uni machines) so far the tris count is about 3.9K which I am pretty happy about and again im still doing some final tweaks to get the topology better for the pose.
Friday, 29 July 2011
Hey Mike these were the refs I mainly used. I tried to get the dude to do a tpose but the guys was too shy/suspicious and this was all I managed...and in the moment i completely sort of forgot to go back and zoom in . Im fixing the mistakes u mentioned..and when I look back on the picture I think the legs start higher than my model which made my model look like he has shorter legs and will also address the arm issue. I'm also referring to a generic human proportion to get the basic proportion fixed (hoping anyway..) will post once changes has been made and uved.
Thursday, 28 July 2011
Yesterday I managed to do a block out of all the main areas, I still need to do the helmet but aside from this I need to tweak a lot of the loops and get to look fairly dynamic as I wont be using any normal map for this. I should also ensure that the mesh deforms properly as I intend to pose it once finished but besides this when I look at the model overall I also want to slightly balance out the detail throughout the model as the face and hands look incredibly dense even though its not. I was very indecisive on the some areas like the shoulder topolgy but after some reading and research I went for this topology as I think it would give fairly decent topology and its a baggy jumper so I didn't feel the need to do a specific shoulder/ topology.
I know the model looks quite blocky which I intend to fix this today and do some minor noodling for a bit and fix some topology and then get on uving straight away. I not in favour of going back and forth endlessly to get it looking decent when i could start a fresh model and apply the stuff I learnt, but at the same time I dont want to rush too quickly. I mainly want to try various topologies and figure stuff out everyday. As for 2d Im going to seriously take an effort to do some studies for anatomy and gonna start by looking analyzing the skeleton first.....only because I finally kinda have access to one.
Wednesday, 27 July 2011
I did a quick sketch of a scene (about 5-10mins) that I thought was pretty good. I think the scene was that schindler has sort of came to say good bye to his accountant who he has grown to like and they both have a last drink. The accountant is obviously a Jew which makes the scene even more dramatic because of the fact that he is seated in front of this high status wealthy man (schindler) acknowledged and treated like an equal. There are also streams of light, god rays coming in from the right which makes the scene even better and dramtic; like turning point for Schindlers.
Tuesday, 26 July 2011
Sunday, 24 July 2011
Today's face modelling and basic texture block out. A different topology to the female i modelled, Im still tweaking this by adding detail in various areas and was thinking of pushing this towards a potential road side worker character as I actually have 1st hand ref of a guy who happily let me take 4 pictures. The spec will be for a ps2 platform or some sort low spec handheld device with just the diffuse. some of the ps2 models Ive seen have up to 10K tris but as for this, I want to limit the triangles to about 4-6K (including props).
Saturday, 23 July 2011
An F16 that I've been making I finally took a picture or two of this model..was pretty chuffed to bits after making it ...man was it hard....well you would think its pretty straightforward and in most cases it is but there is a real art to actually putting them together..the glue was constantly overflowing when I made this and need a slightly better approach than just handling the parts with bare hands, nevertheless it was fun:) I most certainly want to try making this incredible machine in 3d too:)