Sunday, 24 July 2011

Today's face modelling and basic texture block out. A different topology to the female i modelled, Im still tweaking this by adding detail in various areas and was thinking of pushing this towards a potential road side worker character as I actually have 1st hand ref of a guy who happily let me take 4 pictures. The spec will be for a ps2  platform or some sort low spec handheld device with just the diffuse. some of the ps2 models Ive seen have up to 10K tris but as for this, I want to limit the triangles to about 4-6K (including props).

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