Saturday 29 December 2012

Saturday 22 December 2012

 i finally got my hands on game of thrones and decided to watch it, but i get the feeling each ep is gonna take a few days to watch.. since im stopping it every few mins to do a 1hr speedpaint. this is from ep3 more to come starting from colour is soo daunting sometimes but its refreshing to approach the same subject but in a different way


more studies-from refs

Thursday 20 December 2012



from now onwards for the next few months ..it will be studies(refs and such) ,nothing clean cut but very relevant because I will be mostly be pre-occupied with 3d and stuff:)

Tuesday 18 December 2012

Monday 17 December 2012

Monday 10 December 2012

Thursday 6 December 2012

Wednesday 5 December 2012

Tuesday 6 November 2012

Wednesday 24 October 2012



a post after some time..did this with some peeps where we all just tried to make a character concept based on AC in 1 hr...been busy lately with a lot of stuff/work and sorting out but should get better, hopefully:)

Sunday 30 September 2012


Gambit low poly - wip

Saturday 29 September 2012






no its not me..is my uncle ..the old photo was like all ripped so i thought ill draw it before it was completely deteriorated. 

a colour study from film




Friday 28 September 2012





started straight with colours this time

b/w thumb sketches

quick sketch

Thursday 27 September 2012


another quick female full body - study

Wednesday 26 September 2012


female torso study1 - practice rendering

Tuesday 25 September 2012



something sketchy, i thought ill give warm and happy colours..for some reason sketches look blurry until u click to full screen

ACT - 6








1997 TRis

Jacque: Great start! Proportions look good.
Aside from a few tweaking of shapes (i’ll get into a little more depth later), things




1,936 Tris---( I had other stuff selected which was why the tris was higher in the previous update)


Jacque: Use the extra triangles to add another edge loop around the calf area, and maybe
define the inner groin a bit.
Sarankan: Thanks jacque yep I’ve added the extra loops and tried to define more blocky areas
and spent the remaining tris on areas like the calf/thigh, also tweaked some existing areas and
simplified the area underneath the groin for better deformation, hope it looks a little better.





better.
Jacque: Proportionally this seems pretty good. The definition of the Pectoral to the
Deltoid seems a bit dark and unnatural. Also your trapezius could use a little shape.




The top of the pec originates at the Collar Bone, and should be a relatively straight line that runs
to the acromion.
Moving down,


Moving down, the abdominals are a bit awkwardly shaped, particularly the top ones. Keep
in mind the actual shape of the abs, and how they are not so





The definitions in your forearms are getting lost. Someone with that much muscle definition in
the torso would very likely have much more defined forearms.














The major muscle shape I’m missing from the leg, is the m.rectus femoris.













What you have is a really good start. But consider looking to see if you can label each muscle in

a diagram on your model.
Del: Looks pretty good man. Jacque mentioned some good points. Try not to make guys
without any junk in between there legs, just throw on some underwear or something if you really
have to. Its unsettling to just see an empty smooth bit. lol

12/07/12

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I really enjoyed this task and was very helpful and I definitely recognised my strengths and weakness. Firstly, i learnt that I have to be more consistent with referencing the images. The texturing is slowly improving and I'm positive that it will improve in the following months.
The modelling aspects are also improving and doing a lot of low poly models for practice is significantly helping the cause. I just need to be more analytical with my models so I can keep everything consistent.