Wednesday 28 September 2011


I went to euro gamer a few days ago and got some feed back and the main concern is defining form in my models because it is very easy to get completely sucked in to the whole technical aspects of the model and easy to forget the reason behind it; so I was practicing doing some speedy blocky models to define basic form and without worrying too much on topology.
 then i did a quick portrait sketch after a small thumbnail...and some of the areas look darker in here or hopefully its just my screen.

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