Sunday, 11 September 2011
This sort of modelling really makes you understand the subtle forms and how much you can achieve with just 3ds max and this time around im modelling them asymmetrically for the the first time. I also box modeled this time round and it was so much fun doing this, almost like a puzzle!. The box modelling is a very good method especially to establish forms/volume and get the initial edges flowing nicely but the only downside is that it can be sometimes overwhelming as you are facing a full model constantly and in some cases if you aren't careful you can end up with a lot of flat areas! To prevent this, every loop and detail u create must be dealt with straight away which means you have to do something with the polygons or else it will start looking boxy very quickly.....anyway I have only just finished the initial modelling with a few asymmetrical details; now i will tweak and get the uv map laid. Hopefully this bust will vaguely resemble me:) if not hopefully it'll look like someone believable. (p.s there is some perspective in the render ill post more in the next few days of orthos).