Thursday, 4 August 2011
I think it was because I initially wanted to try sculpting this in an external program so I was in a laid back attitude and just made basic shapes thinking that I'll fix it at some point when I start sculpting in zbrush but later on as I did more and more of it, i began to define certain areas much more. I also should have used reference from the beginning because the concept was fairly loose. This sort of had a knock on effect and made me think Ill fix it later. The other major issue which I also think is the most common one is that worrying / getting carried away with topology, although it is very important to have the correct topology, I think it is also very important to understand the point of doing these specific topologies. The topology should serve as a vessel to maintain form under deformation ( i think anyway) so I guess one of my primary mistakes was that I was too concerned over laying good topology than establishing forms more completely. So basically back to what Mike said, wire frame looks good but shows no character.
I am trying as much as I can to fix some areas to get some of the general curves going and define some of the forms but learned a lot from this!