Gloves
Honestly i’m terrible at making hands, I think i’ve put some of the loops in the right area.
Ben: Get more hand photos and look at your own hand, really study it. Also rob from the palm
and back of the hand to give more to the fingers.
Jesse: Rotate that thumb down. As Ben says, look down at your hands. You cannot pose your
thumb like that, and if you do, it’s not comfortable. Model hads at a more relaxed position.
Saran:Thanks will do
Jacque: You need waay more polygons around the horns, and waaay less going along the
horn.
It’s 8-sided at the base, but it doesnt need to be 8-sided at the tip.
An approach like this is significantly lower polygons, but a much smoother silhouette.
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Ant
Fire Hydrant
Jacque: Purpose was to get this model to be ‘airtight. We don’t want to see intersections like
that.
Sarankan: Darn, looks like I royally screwed up Week 2, will make it up.
Fist
Glove - 2nd attempt
areas, hope it was the right decision.
Salamander
and not deform very well.
The tail should have way more than 2 edgeloops around it. Maybe like 5.
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Jeans
Carribou head?
Im slowly getting the hang of this triangular style of modelling...
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Thoughts (2/6/12): Now that its been some time.... Firstly this is where the core skills reside. It is often too easy to overlook the importance of low poly modelling and students usually consider this as backward thinking and not very "current gen" (i was once guilty of this too) . This task definitely made me constantly re-evaluate the model technically and visually. Since the tris budget for these models were quite low, it forced me to adapt different modelling techniques and at some points it felt as if I was playing chess with the model as it was a constant balancing act to get slightly better silhouette or topology.
These were some of the better models from that week also, I kept redoing a lot of the models for practice and getting used to the modelling technique
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