a face in max I did after Mike powells suggestion, although the topology could be tweaked I paid much more attention to the form since I constantly used reference images. I also did a few drawings of the face in 3/4 angles before I attempted it, so there was less guess work. This looked a lot better (to me anyway:)) than the previous zbrush sculpt and in here its much easier to 'sculpt' forms since its just a simple matter of moving verts rather than fiddling with various brushes and settings.
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